
TACTICAL CARD GAME
RYN Rite Spirits
Every card changes the next move. Switch colour and type, unleash powerful Rites, and throw your rivals off rhythm. When the Final Eclipse begins, only survival matters.
- 2–4 players
- Under 30 min
- Ages 14+
NOT LORE ACCURATE GAMES
Summon spirits. Make suspiciously good deals. Fight for the crown of the savannah.
Independent board and card games. New ideas, new worlds, and more games to come.
Explore our games ↓
THE GAMES
Available at The Game Crafter. More games in the making.

TACTICAL CARD GAME
Every card changes the next move. Switch colour and type, unleash powerful Rites, and throw your rivals off rhythm. When the Final Eclipse begins, only survival matters.

BLUFFING · RISK · HIDDEN CARGO
You are, of course, perfectly honest traders. Hide valuable Amber in your cargo, choose your route, and keep the patrols at bay. A good contact can save your delivery; too much attention can ruin the deal.

AREA CONTROL · ASYMMETRIC CLANS
The waterholes are drying up. The old borders are falling. Lead one of nine animal clans, set hidden traps, and seize the most valuable territories. But every victory ties up your strength — and no reign lasts forever.
THE STUDIO
We’re Not Lore Accurate, a two-person indie studio turning our ideas into board and card games. A knight riding a dinosaur? That’s our kind of starting point.
Sometimes it’s all about timing. Sometimes a convincing bluff. Sometimes the battle you choose not to fight. We keep exploring new ideas, with new games joining the collection regularly.
We also use AI tools as part of our creative process to help bring our ideas to life.
CONTACT
Every one of our games goes through playtesting. We’re always open to input from your table, too.
Spotted something unclear in the rules, found an issue, or have a suggestion? Write to us. We review your feedback and may use it to clarify rules or improve our games.
Please include the game’s name and, for a rules question, the relevant passage or a short example from your game.